class TG_BotPawn extends TG_BasePawn;

var (Navigation) array<NavigationPoint> MyNavigationPoints;
var NavigationPoint MyNextNavigationPoint;
var (Navigation) array<float> MyIdleTimers;
var (Stats) float Speed<DisplayName=Movement Speed>;
var (Stats) int AttackDamage<DisplayName=Attack Damage>;
var (Stats) int AttackSpeed<DisplayName=Attack Speed>;
var (Range) float PerceptionDistance<DisplayName=Perception Distance>;
var (Range) float HearingDistance<DisplayName=Hearing Distance>;
var (Range) float MeleeAttackDistance<DisplayName=Melee Attack Distance>;
var (Range) float RangeAttackDistance<DisplayName=Range Attack Distance>;

simulated function PostBeginPlay()
{
   super.PostBeginPlay();
   //wake the physics up
   SetPhysics(PHYS_Falling);
}

DefaultProperties
{
	ControllerClass=class'TG_BotController'
}